Gallery

My graphics gallery contains various 2D and 3D images I've created over the years. POV-Ray is the graphics program I use to create most of my raytraced 3D graphics. I base the scenes on high-precision hard surface geometry using an intuitive scene description language (SDL).

Reactor Room

POV Planet

POV Planet image

Cybertron style generative machine planet. Click to download the high resolution 300dpi PDF, 70 MB poster.

Robot

POV-Ray rendered Robot image

Robot with visible mechanical workings. The inhabitants of POV Planet.

Mechanical Spider

POV-Ray rendered Spider image

The mechanical POV Planet genre continues.

Communication Node

POV-Ray rendered Communication Node image

Communication Node in the POV Planet universe.

Device

POV-Ray rendered Device image

An ancient device uncovered by beings from the distant future.

Mechanical Fish

POV-Ray rendered mechanical fish image

This idea came from the Transformers the Movie scene where the to autobots are on the water/funky planet. 1998

Flower

POV-Ray render image of a flower

This is one of the only images I actually created for someone.

Pillar

POV-Ray rendered image of a roman tempal

Modified version from my senior project in 95'

Fractal

POV-Ray rendered fractal mapped image

A fractal cut from a sphere with a bunch more spheres.

RGB+ Tentical Creature

POV-Ray rendered image of something crazy

Just having fun with a sin wave and some lights!

Pod Racer Engine

POV-Ray renderd StarWars Pod Racer Engine image

My personal version of a Star Wars Pod Racer engine.

Space Ship

Image of a POV-Ray rendered space ship

Blob

Image of a POV-Ray rendered blob

Procedurally generated positive and negative blobs.

Weird Thing

A weird image renderd in POV-Ray

Lighting

A lighting test image rendered in POV-Ray

Spheres reflected in a mirrored box, rendered in POV-Ray

Infinite Mirror Box

One sphere in a mirror box. Took far longer to render than expected. 2005

Graphics

Most of my images do not use image maps, only pure CSG and procedurally generated textures.

Overall, I prefer to use highly complex objects instead of image maps. (Feels like cheating otherwise)

Adding focal blur to an image drastically increases it's realism.

I use a lot of generative procedurial elements in my images.

License

All images are free for personal use, if you intend to make money from one of the images or an altered one, please contact me to get permission.

An image representing the Creative Commons License

This work is licensed under a Creative Commons Attribution NonCommercial ShareAlike 2.5 License.